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RetroPie Controller info

by on Apr.12, 2015, under Techie, Video Games

To support Xbox controllers on the RetroPie image for Raspberry Pi 2 units please use the following. This may work for other controllers, but I have no way to test.

NOTE: Use ls /dev/input/ to make sure the “input_player#_joypad_index = ” values are correct. For most they should be js0, js1, etc. You could have something weird like js1, 2, etc at which point you will need to adjust the player1 from 0 to 1 and then so on and so forth.

Edit the /opt/retropie/configs/all/retroarch.cfg file

Add the following to the end of the file

# Start
input_joypad_driver = linuxraw
input_player1_joypad_index = "0"
input_player1_up_axis = "-1"
input_player1_down_axis = "+1"
input_player1_left_axis = "-0"
input_player1_right_axis = "+0"
input_player1_a_btn = "0"
input_player1_b_btn = "1"
input_player1_x_btn = "2"
input_player1_y_btn = "3"
input_player1_select_btn = "6"
input_player1_start_btn = "7"
input_player2_joypad_index = "1"
input_player2_up_axis = "-1"
input_player2_down_axis = "+1"
input_player2_left_axis = "-0"
input_player2_right_axis = "+0"
input_player2_a_btn = "0"
input_player2_b_btn = "1"
input_player2_x_btn = "2"
input_player2_y_btn = "3"
input_player2_select_btn = "6"
input_player2_start_btn = "7"
input_player3_joypad_index = "2"
input_player3_up_axis = "-1"
input_player3_down_axis = "+1"
input_player3_left_axis = "-0"
input_player3_right_axis = "+0"
input_player3_a_btn = "0"
input_player3_b_btn = "1"
input_player3_x_btn = "2"
input_player3_y_btn = "3"
input_player3_select_btn = "6"
input_player3_start_btn = "7"
input_player4_joypad_index = "3"
input_player4_up_axis = "-1"
input_player4_down_axis = "+1"
input_player4_left_axis = "-0"
input_player4_right_axis = "+0"
input_player4_a_btn = "0"
input_player4_b_btn = "1"
input_player4_x_btn = "2"
input_player4_y_btn = "3"
input_player4_select_btn = "6"
input_player4_start_btn = "7"
input_exit_emulator_btn = "4"
input_menu_toggle_btn = "5"
# End

NOTE: I used to figure out how to build my RetroPie, though N64 isn’t working yet.

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Minecraft running again!

by on Feb.15, 2013, under Techie, Video Games

The core server is up and running with Minecraft at the same time! We are running Minecraft in a ramdisk with a full auto-start on server reboot (if it ever happens). Nightly backups will be in place soon and followed by off-site backups using my account. Then off to get TF2 – Mann vs. Machine running…

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Gaming Server Update!

by on Feb.09, 2013, under News, Video Games

Got the new 147GB 10k SCSI2 Hard drives installed and CentOS 6.3 rolling. Since RHEL 6 (and therefor CentOS 6.x) dropped support for Xen in favor of KVM I have decided to run MineCraft, TF2 MvM, etc. from the core OS as unprivileged users vs. learning a new visualization service. With a non-Xen Kernel and since my process supports PAE I can access the full 12GB of RAM directly even with a 32-bit OS.

I will be racking and finishing the base config this Monday with hopes to have MineCraft running by the following weekend!

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RAID issues after last server outage

by on Feb.01, 2013, under News, Video Games

After getting the server back up and going from the power supply issue last fall I found some errors in the Software (bleh!) RAID 5 and while working with them I lost I/O access. A reboot has sense caused everything on the Software RAID 5 to so far be lost. I am in the process of trying to restore the Software RAID 5 and if all else fails I will just start the new server fresh and we will have a new MineCraft world. SORRY!

More later…

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