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Minecraft update and server move!

by on Nov.02, 2010, under News, Techie, Video Games

Well even though the Minecraft update for multiplayer was far less than many people had hoped for, but it still happened and it still did add a ton of great new features…just too bad more are broken than work (if you enjoy playing in multiplayer). Though I guess that is why it’s his #1 priority now.

Well even though Notch didn’t get all he had hoped for and we had hoped for done I did get the server moved over to it’s new home. Now Left 4 Dead 2 server and Minecraft are each within their own Xen DomU Guest host.

Next I’m off to install and setup Samhain

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I Hate Mountains coming soon!

by on May.23, 2010, under News, Video Games

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Left 4 Dead 2 up and fully running again!

by on May.15, 2010, under News, Video Games

The expected Left 4 Dead 2 server rebuild will not be needed anymore as I was able to fix the srcds_linux memory issues that were causing it to crash randomly. Looks like it was simple enough…well simple when you just completely remove the entire hlds and reload it. Best as I can assume is it must have became corrupt at some point.

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Public Left 4 Dead 2 (L4D2) server woes during Christmas season…

by on Dec.30, 2009, under News

Even after a wonderful Christmas this year and a soon-to-start 4 day New Years weekend for me, there is still no Public Left 4 Dead 2 (L4D2) server online. Still needing to get more memory before turning it back on, but I am keeping it updates so the second I get the memory we will have a public Left 4 Dead 2 (L4D2) server for everyone to enjoy again.
The Group server is still live and running great, so if you want to play on our server feel free to get a hold of a current S-MLS Steam Group member.

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More memory for the Gaming Server (L4D/L4D2 host)

by on Dec.03, 2009, under News, Techie

While playing Left 4 Dead 2 I have seen some odd lag that shows as lost connection in HLSW, but the server itself (the Host/Guest (Dom0/U OS)) doesn’t loose any pings nor does it seem to have any abnormal traffic/usage/load on any of the hardware (NIC, Hard Drives (RAID5), Memory, or CPUs). It also seems to only last a few seconds, but that is still enough to ruin the game for many. It runs smooth after a fresh reboot of the Guest OS (DomU), which makes me think (along with no-ping-lose) that it may be the SRCDS (HLDS) server itself and because I already know I run the memory really tight (due to a lack of it in the server as a whole).
So I am hoping to get 4GB more of ram for the server sometime this month. If anyone has some to donate please do! This will allow me to dedicated 3GB of memory to each Guest (DomU) OS and then 2GB to the Host (Dom0) OS.
It may also be an issue with the sever.cfg file for Left 4 Dead 2 and the bandwidth/rate settings I am using event though I am using the same as I did on Left 4 Dead. But more memory on a gaming server (or any server!) will never hurt!

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